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Game 2 Flora

Flora

Shmup, 8 weeks half-time, 4 programmers, 2 leveldesigners, 3 graphical artists and 2 Animators


Graphical Artists
Jack Forsberg - Gustav Bunse - Kevin Alonso

Animators

Max Larsson - Jonathan Antonsson

Programmers

Pyrola Lindåker - Jonas Nolér - Kristoffer Franzon - Sam Stålhandske

Level Design
Amanda G.Granberg - Rikard Carlsson


Main Contributions: 

Organizing

  • Creating a moodboard and mockup
  • Setting the scale in the game to achieve a cohesive pixel art look
  • Folder structure and organizing the backlogg

Modelling

Built the last boss in the game in Maya to test if we could convert 3D to pixelart and it worked! This including modeling a basic oil rig and the tentacles from the monster. 


2D

  • 2D tiles for environment of the first acts (was later scrapped)
  • First sketch of the different bosses. 
  • Created the first miniboss (which was scrapped due to lack of time to implement)
  • Crated the main menu buttons and animation


Boss Animation

Mini Boss

Main Menu Animation