Shmup, 8 weeks half-time, 4 programmers, 2 leveldesigners, 3 graphical artists and 2 Animators
Graphical Artists
Jack Forsberg - Gustav Bunse - Kevin Alonso
Animators
Max Larsson - Jonathan Antonsson
Programmers
Pyrola Lindåker - Jonas Nolér - Kristoffer Franzon - Sam Stålhandske
Level Design
Amanda G.Granberg - Rikard Carlsson
Built the last boss in the game in Maya to test if we could convert 3D to pixelart and it worked! This including modeling a basic oil rig and the tentacles from the monster.