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Game 1 Xenolyte

Xenolyte

Point and click, 8 weeks half-time, 6 programmers, 2 leveldesigners and 5 graphical artists


Graphical Artists
Fredrik Appelholm - Kevin Alonso - Kushtrim Brahimi - Jacob Brodin (animation) - Jonathan Antonsson (animation)

Programmers
Simon Eriksson - Emil Axelsson - Joakim Andersson - Måns Andersen - Mattias Davis - Hjalmar Danielson

Level Design
Agnes Christensson Rikard Carlsson


Main Contributions: 

Organizing

  •  Setting up overall workflow/rendering pipeline for the Artists
  • Setting up the naming convention for props, meshes and materials.
  • Created a color palette for the game
  • Was building a system for referencing files through Maya/SVN (which later was scrapped)


Modelling

  • Props: Sci-fi door, lamps, boxes, microscope and AI surveillance camera. 
  • Also rendered and was responsible for all the assets in the Airlock room.
  • Rendered and helped with other parts of the game as a puzzle in the lab room. 

2D

  • Assets for a puzzle where the player had to connect wires
  • Assets for the puzzle in the cafeteria room
  • Assets for the puzzle in the OCC room. 
  • Assets for the puzzle in the Airlock room
  • Created the background of outer space in the cafeteria.


Other

  • Worked on the functions of different Airlock puzzles together with our programmers
  • Overall lighting in the airlock
  • Fixed minor errors with the first room known as the ship and parts that he player could interact with
  • Checking up on the overall progress for the Artists on their rooms and assisting them on whatever was needed.


The Ship

The Lab

The Airlock

Puzzles and color palette