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Game 3 Abscission

Abscission

Platformer, 8 weeks half-time, 5 programmers, 2 leveldesigners, 4 graphical artists and 3 Animators


Graphical Artists
Emma Hugin - Christoffer Börjesson - Sabina Grajqevci - Kevin Alonso

Animators

Ludvig Degerfelt - Zakarias Henricson - Jonathan Antonsson

Programmers

Måns Andersen - Elias Öh - Kristoffer Franzon - Emil Löfling - Gabriel Rivano Eckerdal

Level Design
Agnes Hagström - Rikard Carlsson


Main Contributions: 

Organizing

  • Organized folders
  • Correcting the tile atlas for the game
  • Working together with our programmers to set up normals for the 2D tiles
  • Presenting examples/concept of different kinds of parallaxing backgrounds
  • Propping for the foreground of level 2
  • Propping of the entire final level (level 3)

Modelling

  • Rendering of props
  • Learned world machine to render out some backgrounds
  • Used crazybump to render out normals for some 2D painted images

2D

  • Created tiles for the first area (grounds, ceiling and walls)
  • Overpainting of rendered tiles
  • Creted Parallaxing background for level 2 and 3