Abscission
Platformer, 8 weeks half-time, 5 programmers, 2 leveldesigners, 4 graphical artists and 3 Animators
Graphical Artists
Emma Hugin - Christoffer Börjesson - Sabina Grajqevci - Kevin Alonso
Animators
Ludvig Degerfelt - Zakarias Henricson - Jonathan Antonsson
Programmers
Måns Andersen - Elias Öh - Kristoffer Franzon - Emil Löfling - Gabriel Rivano Eckerdal
Level Design
Agnes Hagström - Rikard Carlsson
Main Contributions:
Organizing
- Organized folders
- Correcting the tile atlas for the game
- Working together with our programmers to set up normals for the 2D tiles
- Presenting examples/concept of different kinds of parallaxing backgrounds
- Propping for the foreground of level 2
- Propping of the entire final level (level 3)
Modelling
- Rendering of props
- Learned world machine to render out some backgrounds
- Used crazybump to render out normals for some 2D painted images
2D
- Created tiles for the first area (grounds, ceiling and walls)
- Overpainting of rendered tiles
- Creted Parallaxing background for level 2 and 3