Galaxy Express
3D Rail Shooter, 8 weeks half-time, 5 programmers, 2 leveldesigners, 4 graphical artists, 3 animators and 2 technical artists
Graphical Artists
Fredrik Appelholm - Kevin Alonso - Kushtrim Brahimi - Amanda Fröjdö
Programmers
Jonas Nolér - Emil Axelsson - Pyrola Lindåker - Måns Andersen - Anders Löfquist
Level Designers
Amanda Gardfors - Rikard Carlsson
Animators
Alexander Kornemalm - Anton Jonsson - Jakob Svensson
Technical Artists
Jonathan Persson - Tobias Wahlberg
Main Contributions:
Organizing
- Going to meetings as a Lead
- Setting naming conventions and scale
- Correcting texture export errors and created a guide for exporting textures
- Cleaning up and renaming textures and models
Modelling
- Creating modular building blocks for enemy ships together with Fredrik Appelholm
- Creating a tunnel/city for the inside of one of the asteroids
- Monorail and train tracks
- Texturing the player ship
- Texturing of some environment assets like the ruin pieces and buildings in the first level
- Modeled an enormous asteroid which the player would fly through
Other
- Overall lighting of two of the levels