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Game 6 Spite: From Below

Spite: From Below

Action RPG, 8 weeks half-time, 5 programmers, 2 leveldesigners, 4 graphical artists, 3 animators and 2 technical artists


A big thanks to all of the teams that shared assets and helped each other out with the projects


Graphical Artists
Fredrik Appelholm - Kevin Alonso - Kushtrim Brahimi - Amanda Fröjdö

Programmers
Jonas Nolér - Emil Axelsson - Pyrola Lindåker - Måns Andersen - Anders Löfquist

Level Designers
Amanda Gardfors - Rikard Carlsson

Animators

Alexander Kornemalm - Anton Jonsson - Jakob Svensson

Technical Artists

Jonathan Persson - Tobias Wahlberg


Main Contributions: 


Modelling

  • Created the first version of the heath pickup
  • Environment props and assets, such as the bridge, mud ground tiles, stones and fence
  • Worked on two enemies, models higpoly, lowpoly and textures.
  • Texturing assets created and shared by another team
  • Modeled the gems for the inventory and rendered them out

Other

  • Worked on particle effects for the fire, blood and pickups.