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Old Leather Suitcase

With this piece I intended to create an used leather suitcase set in 1940's Cuba, that would work in game and also hold up in an in-game cutscene. While working on it I wanted to focus on texturing and telling a story. Both in the textures but also in the surrounding, studying the artwork of mise en scene. The textures are intended to look good in 2k and (from a distance) 1k resolution.
A big thank you to my fellow classmate Kevin Lundmark for letting me use his Luger in one of my scenes, check out his amazing stuff here: https://kevinlundmark.com/